A fast-paced first-person platforming adventure built in Unreal Engine 5.
Visit the Itch Page Visit the GitHub PageDeveloped collaboratively with: Sam Lloyd, Ward Betts, Harry Partridge, David Chodkiewicz, Ben Stans-Minchington, Eron Dunn, Alex Ignat, Ellie Stanway, Thomas Atherton, and myself.
Sanctum 6 is a first-person 3D platforming game set within a deteriorating underground bunker. After a devastating solar fallout forces humanity underground, you awaken from cryostasis inside a collapsing bunker filled with gas leaks, unstable machinery, and malfunctioning security systems. Your goal is simple: escape before the facility claims you.
The game focuses on fluid movement and traversal skill supported by atmospheric level design. With tight controls, fast-paced sequences, and optional speedrunning systems, Sanctum 6 blends narrative tension with mechanical mastery.
Screenshots from the development build of Sanctum 6.
Humanity hid underground to survive the fallout. Years later, you wake with no memory of who freed you from cryostasis — or why. Gas is leaking into the corridors, alarms scream through the empty halls, and the bunker’s systems are failing one by one. To live, you must move.
I worked as a gameplay programmer on Sanctum 6, where I was responsible for developing the core movement systems, traversal mechanics, and several key environmental interactions. This included implementing sliding, dashing, and wall-running systems that went through multiple design iterations to achieve the right balance of responsiveness and momentum.
My workflow utilised Blueprints for rapid iteration and designer flexibility as well as C++ for various background tasks for menus, ensuring the mechanics were both performant and easy for the team to tune.